Closed AshleyWork closed 1 year ago
@AshleyWork Create static mesh asset from the map and then place somewhere on your level. You probably noticed that if you import and place map on a level and then lose focus from it (e.g. choose another actor in world outline) it becomes invisible even in editor. I also tried exposing from pawn in runtime and clicking to map actor in world outline, and it becomes visible again
Should be fixed at latest. There was a missing FMeshBatch setting.
When I pull a new map into Unreal Engine 5 it is only visible when clicked on and is invisible at runtime.