Open JMRichmond opened 4 years ago
Yes, we used VS2019 to build it. I don't know if it's related to that, I never saw this issue...
I have the same problem. Have tried it both with 4.25 and 4.26. @JMRichmond did you try building it with VS2019?
I was thinking about something I fixed in the past. What if you comment this line in GeographicCoordinates.h ?
SIMULATIONMODULE_API const FGeographicCoordinates FGeographicCoordinates::ZeroCoordinates(0.0, 0.0, 0.0);
Thanks, but the problem still remains. I may be able to install VS2019 later, but not currently.
I'm also receiving the same issue while building with UE 4.26 and VS2017. Has anyone had any luck building w/ this configuration?
I used VS2019 to build the plugin, but above all used VS2019 to build the PROJ libs that are in Source\ThirdParty\Proj\lib. You might try to build PROJ with VS2017 using the process described there : https://proj.org/install.html#building-on-windows-with-vcpkg-and-visual-studio-2017-or-2019
I'm trying to use your geo coordinate system and every time I build I get errors about the "CxxFrameHandler4" and "GSHandler_EH$" are missing. I believe this is caused by me using VS 2017 and I need VS 2019. Did you use VS 2019 to create this? I am using unreal 4.26 and the latest versions of vc++ redistributable. Only thing that is outdated is my visual studio.