Closed adigyran closed 7 years ago
Yeah, it seems that a bunch of stuff broke in 4.11, including packaging. I'm not yet sure what caused it, but I'm currently doing a big refactoring pass on the Media Framework and will look into packaging as well.
Thank you!
4.12 master branch doesn`t work either
You're probably trying to play the movie while it is still opening. Please try this: https://answers.unrealengine.com/questions/449033/media-player-not-working-on-packaged-project-in-41.html
Also, in 4.13 the MediaPlayer asset will have a PlayOnOpen option, so you only need to call OpenUrl in your Blueprint.
I have blueprint that load video from local url, in editor it works perfectly (unless sound issues on first run) but in "Play in standalone game" video not working. OpenURL in editor runtime, after new link not working at all or throws access violation