ue4plugins / VlcMedia

Media Framework plug-in using the Video LAN Codec (libvlc).
BSD 3-Clause "New" or "Revised" License
267 stars 143 forks source link

Project crashed #9

Closed KhArtNJava closed 9 years ago

KhArtNJava commented 9 years ago

MachineId:8B6EA9114D13098AE8CC5C8620670CBE EpicAccountId:f025becc996c43498a11ed55681e4f0c

Unknown exception - code 00000001 (first/second chance not available)

"Assertion failed: IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.9\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 708]

UE4EditorCore!FDebug::AssertFailed() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\runtime\core\private\misc\outputdevice.cpp:354] UE4EditorPropertyEditor!SPropertyNameWidget::Construct() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\editor\propertyeditor\private\propertyeditorhelpers.cpp:58] UE4Editor_PropertyEditor!TDecl<SPropertyNameWidget,RequiredArgs::T1RequiredArgs<TSharedPtr<FPropertyEditor,0> const & ptr64> >::operator<<=() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slatecore\public\widgets\declarativesyntaxsupport.h:1330] UE4EditorPropertyEditor!FDetailPropertyRow::MakeNameWidget() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\editor\propertyeditor\private\detailpropertyrow.cpp:372] UE4EditorPropertyEditor!FDetailPropertyRow::GetDefaultWidgets() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\editor\propertyeditor\private\detailpropertyrow.cpp:135] UE4EditorTextureEditor!FTextureDetails::CustomizeDetails() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\editor\textureeditor\private\customizations\texturedetailscustomization.cpp:67] UE4EditorPropertyEditor!SDetailsViewBase::QueryCustomDetailLayout() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\editor\propertyeditor\private\sdetailsviewbase.cpp:607] UE4EditorPropertyEditor!SDetailsViewBase::UpdatePropertyMap() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\editor\propertyeditor\private\sdetailsviewbase.cpp:1191] UE4EditorPropertyEditor!SDetailsView::PostSetObject() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\editor\propertyeditor\private\sdetailsview.cpp:638] UE4EditorPropertyEditor!SDetailsView::SetObjectArrayPrivate() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\editor\propertyeditor\private\sdetailsview.cpp:462] UE4EditorPropertyEditor!SDetailsView::SetObjects() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\editor\propertyeditor\private\sdetailsview.cpp:322] UE4EditorPropertyEditor!SDetailsView::SetObject() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\editor\propertyeditor\private\sdetailsview.cpp:329] UE4EditorTextureEditor!FTextureEditorToolkit::BuildTexturePropertiesWidget() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\editor\textureeditor\private\textureeditortoolkit.cpp:604] UE4EditorTextureEditor!FTextureEditorToolkit::CreateInternalWidgets() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\editor\textureeditor\private\textureeditortoolkit.cpp:724] UE4EditorTextureEditor!FTextureEditorToolkit::InitTextureEditor() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\editor\textureeditor\private\textureeditortoolkit.cpp:162] UE4EditorTextureEditor!FTextureEditorModule::CreateTextureEditor() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\editor\textureeditor\private\textureeditormodule.cpp:39] UE4Editor_MediaPlayerEditor!FMediaTextureActions::OpenAssetEditor() UE4EditorUnrealEd!FAssetEditorManager::OpenEditorForAsset() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:303] UE4Editor_MediaPlayerEditor!FAssetTypeActions_Base::AssetsActivated() UE4EditorContentBrowser!SContentBrowser::OnAssetsActivated() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1757] UE4EditorContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper cdecl(TArray<FAssetData,FDefaultAllocator> const & ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void cdecl(TArray<FAssetData,FDefaultAllocator> const & ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388] UE4EditorContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\editor\contentbrowser\private\sassetview.cpp:3284] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper _cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388] UE4EditorContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:482] UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::PrivateOnItemDoubleClicked() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\runtime\slate\public\widgets\views\slistview.h:689] UE4EditorContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\runtime\slate\public\widgets\views\stablerow.h:261] UE4Editor_Slate!::operator()() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4597] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent, >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:214] UE4EditorSlate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4598] UE4EditorSlate!FSlateApplication::OnMouseDoubleClick() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4578] UE4EditorCore!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\runtime\core\private\windows\windowsapplication.cpp:1345] UE4EditorCore!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\runtime\core\private\windows\windowsapplication.cpp:1708] UE4EditorCore!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\runtime\core\private\windows\windowsapplication.cpp:706] UE4EditorCore!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\runtime\core\private\windows\windowsapplication.cpp:628] user32 user32 UE4EditorCore!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:792] UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launchengineloop.cpp:2376] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launch.cpp:142] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]

Log:

LogInit:Display: RandInit(-1841255625) SRandInit(-1841255624). LogTaskGraph: Started task graph with 4 named threads and 5 total threads. LogStats: Stats thread started at 0.123478 LogInit: Version: 4.9.0-2641355+++depot+UE4-Releases+4.9 LogInit: API Version: 2641355 LogInit: Compiled (64-bit): Aug 1 2015 02:28:28 LogInit: Compiled with Visual C++: 18.00.21005.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.9 LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/4.9/Engine/Binaries/Win64/ LogInit: Rocket: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: ARTKHUSNUTDINOV LogInit: User: ArtUrlWWW LogInit: CPU Page size=4096, Cores=2 LogInit: High frequency timer resolution =2.338338 MHz LogMemory: Memory total: Physical=7.8GB (8GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 53.65 MB used, 53.65 MB peak LogMemory: Process Virtual Memory: 55.49 MB used, 55.49 MB peak LogMemory: Physical Memory: 6175.62 MB used, 7962.15 MB total LogMemory: Virtual Memory: 348.50 MB used, 134217728.00 MB total LogTextLocalizationManager: No translations for ('ru-RU') exist, falling back to 'en' for localization and internationalization data. LogInput:Warning: Category Steam already has menu display info that is being replaced. LogInput:Warning: Category Steam already has menu display info that is being replaced. LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GT 740M (Feature Level 11_0) LogD3D11RHI: Adapter has 1994MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s] LogD3D11RHI: Found D3D11 adapter 1: NVIDIA GeForce GT 740M (Feature Level 11_0) LogD3D11RHI: Adapter has 1994MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 0 output[s] LogD3D11RHI: Found D3D11 adapter 2: NVIDIA GeForce GT 740M (Feature Level 11_0) LogD3D11RHI: Adapter has 1994MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 0 output[s] LogD3D11RHI: Chosen D3D11 Adapter Id = 0 LogD3D11RHI: !Direct3DDevice LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../../Users/ArtUrlWWW/Documents/Unreal Projects/MediaPlayerTest/Intermediate/Shaders/WorkingDirectory/4728/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogContentStreaming: Texture pool size is 0.000000MB LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform

gmpreussner commented 9 years ago

I think this was fixed in https://github.com/EpicGames/UnrealEngine/commit/d97aceb2ff1f19a0de9ad926e939e342d57e314b