Use main loop instead of async/await.
This refactoring also brings us improved stability in successive animation chain that includes start, stop and cancel complexly.
The way to play animation is changed in this version.
v0.5.x: Set name of state on the base layer
response.AddAnimation("AnimationName");
from v0.6: Set parameter key and value for the animator controller
THIS IS A DESTRUCTIVE CHANGE
Use main loop instead of async/await. This refactoring also brings us improved stability in successive animation chain that includes start, stop and cancel complexly.
The way to play animation is changed in this version.
v0.5.x: Set name of state on the base layer
from v0.6: Set parameter key and value for the animator controller