uezo / ChatdollKit

ChatdollKit enables you to make your 3D model into a chatbot
Apache License 2.0
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Implementation of QR code reading function #242

Open shimesabajun opened 1 year ago

shimesabajun commented 1 year ago

I don't know how to resolve this error. What should I do? [Failed to launch camera in 10 seconds UnityEngine.Debug:LogError (object) ChatdollKit.IO.ChatdollCamera/d43:MoveNext () (at Assets/ChatdollKit/Scripts/IO/ChatdollCamera.cs:389) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<ChatdollKit.IO.ChatdollCamera/d43, string>:Run () (at Assets/Plugins/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at Assets/Plugins/UniTask/Runtime/UniTask.cs:21) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore1<bool>:TrySetResult (bool) (at Assets/Plugins/UniTask/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask2<ChatdollKit.IO.ChatdollCamera/d39, bool>:SetResult (bool) (at Assets/Plugins/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:328) ChatdollKit.IO.ChatdollCamera/d39:MoveNext () (at Assets/ChatdollKit/Scripts/IO/ChatdollCamera.cs:261) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask2<ChatdollKit.IO.ChatdollCamera/<WaitForReadyAsync>d__39, bool>:Run () (at Assets/Plugins/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at Assets/Plugins/UniTask/Runtime/UniTask.cs:21) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore1:TrySetResult (object) (at Assets/Plugins/UniTask/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/DelayPromise:MoveNext () (at Assets/Plugins/UniTask/Runtime/UniTask.Delay.cs:687) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at Assets/Plugins/UniTask/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at Assets/Plugins/UniTask/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at Assets/Plugins/UniTask/Runtime/Internal/PlayerLoopRunner.cs:104)]