Closed uezo closed 3 months ago
Resolved a bug with WebGL microphone input where multiple components starting recordings simultaneously caused mixed data streams. Now, if the microphone input is already active, new inputs will not be initiated, ensuring correct data capture.
Resolved a bug with WebGL microphone input where multiple components starting recordings simultaneously caused mixed data streams. Now, if the microphone input is already active, new inputs will not be initiated, ensuring correct data capture.