Closed K-eL closed 10 years ago
I'm using engine 4.3.1, and I got this crash message right after copy the new plugin files to my project plugins folder:
!Id:f79096c71186840aa1cfa0af4872b619
Unknown exception - code 00000001 (first/second chance not available)
Couldn't load shader file 'VaOcean_VS_PS'
KERNELBASE + 42141 bytes UE4Editor_Core + 3009507 bytes UE4Editor_Core + 1775850 bytes UE4Editor_ShaderCore + 131453 bytes UE4Editor_ShaderCore + 85076 bytes UE4Editor_ShaderCore + 118825 bytes UE4Editor_ShaderCore + 94610 bytes UE4EditorShaderCore + 145412 bytes UE4Editor!FEngineLoop::PreInit() + 9761 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launchengineloop.cpp:1224] UE4Editor!GuardedMain() + 236 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launch.cpp:112] UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:207] UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
Please read Installation Notes attentively, https://github.com/ufna/VaOcean/wiki#installation , step 3 ;)
I'm using engine 4.3.1, and I got this crash message right after copy the new plugin files to my project plugins folder:
!Id:f79096c71186840aa1cfa0af4872b619
Unknown exception - code 00000001 (first/second chance not available)
Couldn't load shader file 'VaOcean_VS_PS'
KERNELBASE + 42141 bytes UE4Editor_Core + 3009507 bytes UE4Editor_Core + 1775850 bytes UE4Editor_ShaderCore + 131453 bytes UE4Editor_ShaderCore + 85076 bytes UE4Editor_ShaderCore + 118825 bytes UE4Editor_ShaderCore + 94610 bytes UE4EditorShaderCore + 145412 bytes UE4Editor!FEngineLoop::PreInit() + 9761 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launchengineloop.cpp:1224] UE4Editor!GuardedMain() + 236 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launch.cpp:112] UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:207] UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]