Closed BitMechanic closed 10 years ago
Hi,
May I ask for screenshot, please?
V.A.
here you go, both shots the camera is completely static.
Thanks, It's a bug of normals of supplied plane mesh. I'll fix it soon this week.
Great, thanks!
Oh, a little misunderstood, I'm speaking about long shadow on horizon.
Character color/siluette reflections is a "feature" of screen-space reflections. It should be less vizible with right ocean color. I'll also make demo project this week and will show nice lighting/color config.
Ok. During the day the color silhouette looks like screen refresh ghosting- you can only see it if you're rotating around the character. However, my game has night time scenes, and when the ocean is dark, it's quite obvious.
I can probably make it so the night time scenes are mostly fps only. Also introduce atmospherics/fog etc.
By the way, is the vignetting at the sides of the screen caused by the same thing that's causing the shadow on the horizon?
Unfortunately "vignetting" is caused by nature of screen-space reflections, it's not a bug at all, it's how it works.
I hope Epics will add forward-rendering pass with classic planar reflections in future.
I've fixed near horizon shadow bug, you can try it in demo project: https://github.com/ufna/VaOcean/wiki/Demo-project
Ahhh, ok. The light dawns. The demo is a big help, thanks!
Hi
this is a very cool plug in! i have one issue, using the standard ocean. I have a character on a boat, when viewed in third person mode, the colours of the character reflect in the water near the horizon. Also, if the character's head is under the horizon, there's a shadow in the water from the top of the head to the horizon.
Is there a setting I can change to remove these artifacts, or is it a bug?
Thanks, R