Your original plugin was and still is an amazing example of what can be done with unreal. It's a real shame that updates broke it. I needed a true IFFT ocean for a potential project that I plan to work on and looked at your project for inspiration.
Due to the age I originally intended to try to create a plugin from scratch but after comparing it to more recent examples I released while there has been big changes to the shader pipeline they weren't too big.
With some persistence I manged to update the plugin to UE 4.19
The large majority of it is fully intact. Most of the changers are relocating the shader files and in the VaOceanSimulator.cpp file. Heck the original blueprints and example map still work.
Again thank you for taking the time to create a true IFFT ocean plugin in the first place. I do intend to add more features to the plugin for the project I'm working on so hopefully there are more pull requests in the future.
Your original plugin was and still is an amazing example of what can be done with unreal. It's a real shame that updates broke it. I needed a true IFFT ocean for a potential project that I plan to work on and looked at your project for inspiration.
Due to the age I originally intended to try to create a plugin from scratch but after comparing it to more recent examples I released while there has been big changes to the shader pipeline they weren't too big.
With some persistence I manged to update the plugin to UE 4.19
The large majority of it is fully intact. Most of the changers are relocating the shader files and in the VaOceanSimulator.cpp file. Heck the original blueprints and example map still work.
Again thank you for taking the time to create a true IFFT ocean plugin in the first place. I do intend to add more features to the plugin for the project I'm working on so hopefully there are more pull requests in the future.