Open ufna opened 10 years ago
Bug details are described in SCBUG-1.
Plugin shoudn't try to compute shaders on devices like that.
Take GetWorld()->Scene->GetFeatureLevel() and throw into something like
ERHIFeatureLevel::Type FeatureLevel;
and check it then.
Bug details are described in SCBUG-1.
Plugin shoudn't try to compute shaders on devices like that.