ufna / VaOcean

[DEPRECATED] Ocean Surface Simulation Plugin for Unreal Engine 4
MIT License
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Rendering thread exception crash on devices with lack of DX11 support #5

Open ufna opened 10 years ago

ufna commented 10 years ago

Bug details are described in SCBUG-1.

Plugin shoudn't try to compute shaders on devices like that.

screenshot-1

ufna commented 8 years ago

Take GetWorld()->Scene->GetFeatureLevel() and throw into something like

ERHIFeatureLevel::Type FeatureLevel;

and check it then.