Closed ufna closed 8 years ago
I think that whole ocean mesh should be generated at runtime with distance based LOD for patches. Maybe with tesselation, but it maybe not necessary with right LOD system.
Btw, should check projected grid concept. It's the best way to render ocean, but what about collision of projectiles? See #7
It wont' be a part of the plugin
I think that whole ocean mesh should be generated at runtime with distance based LOD for patches. Maybe with tesselation, but it maybe not necessary with right LOD system.