ufna / VaOcean

[DEPRECATED] Ocean Surface Simulation Plugin for Unreal Engine 4
MIT License
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Dynamic mesh generation #6

Closed ufna closed 8 years ago

ufna commented 10 years ago

I think that whole ocean mesh should be generated at runtime with distance based LOD for patches. Maybe with tesselation, but it maybe not necessary with right LOD system.

ufna commented 10 years ago

Btw, should check projected grid concept. It's the best way to render ocean, but what about collision of projectiles? See #7

ufna commented 8 years ago

It wont' be a part of the plugin