Open alecadavid opened 10 years ago
This is the log error:
LogPlayLevelisplay: UnrealBuildTool: E:\projects\unreal Engine\KingdomOfGuardians\trunk\Plugins\VaQuoleUI\Source\VaQuoleUIPlugin\Private\VaQuoleUIPluginPrivatePCH.h(18,9) : fatal error: 'AllowWindowsPlatformTypes.h' file not found LogPlayLevelisplay: UnrealBuildTool: #include "AllowWindowsPlatformTypes.h" LogPlayLevelisplay: UnrealBuildTool: ^ LogPlayLevelisplay: UnrealBuildTool: 1 error generated. LogPlayLevelisplay: UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- LogPlayLevelisplay: UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: E:\projects\unreal Engine\KingdomOfGuardians\trunk\Plugins\VaQuoleUI\Binaries\Android\VaQuoleUIPlugin-Static-armv7.a LogPlayLevelisplay: UnrealBuildTool: Cumulative action seconds (8 processors): 0.00 building projects, 8.40 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.00 linking, 0.00 other LogPlayLevelisplay: UnrealBuildTool: UBT execution time: 11.83 seconds LogPlayLevelisplay: CommandUtils.Run: Run: Took 11.9360886s to run UnrealBuildTool.exe LogPlayLevelisplay: BuildCommand.Execute: ERROR: BUILD FAILED LogPlayLevelisplay: Program.Main: ERROR: AutomationTool terminated with exception: LogPlayLevelisplay: Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): C:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe KingdomOfGuardians Android Development "E:\projects\unreal Engine\KingdomOfGuardians\trunk\KingdomOfGuardians.uproject" -noxge -rocket. See logfile for details: 'UnrealBuildTool.txt' LogPlayLevelisplay: Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options) LogPlayLevelisplay: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName) LogPlayLevelisplay: at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity) LogPlayLevelisplay: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity) LogPlayLevelisplay: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) LogPlayLevelisplay: at BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevelisplay: at BuildCommand.Execute() LogPlayLevelisplay: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) LogPlayLevelisplay: at AutomationTool.Automation.Process(String[] CommandLine) LogPlayLevelisplay: at AutomationTool.Program.MainProc(Object Param) LogPlayLevelisplay: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) LogPlayLevelisplay: at AutomationTool.Program.Main() LogPlayLevelisplay: Program.Main: ERROR: Command failed (Result:2): C:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe KingdomOfGuardians Android Development "E:\projects\unreal Engine\KingdomOfGuardians\trunk\KingdomOfGuardians.uproject" -noxge -rocket. See logfile for details: 'UnrealBuildTool.txt' LogPlayLevelisplay: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevelisplay: Program.Main: AutomationTool exiting with ExitCode=1 LogPlayLevelisplay: Domain_ProcessExit LogPlayLevelisplay: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevelisplay: copying UAT log files... LogPlayLevelisplay: RunUAT.bat ERROR: AutomationTool was unable to run successfully. LogPlayLevelisplay: BUILD FAILED
Thanks a lot
the same problem exists for linux
This is the log error:
Thanks a lot