Now enemies produce bullets via the AI system, and then the Weapon System checks bullets' collisions with entities and reduces entity health. According to this logic, melee weapons are distance weapons with 0 attack distance; check out the Zoombie generator, for example.
We have to rethink this system behaviour to support melee weapons in a separate way.
Now enemies produce bullets via the AI system, and then the Weapon System checks bullets' collisions with entities and reduces entity health. According to this logic, melee weapons are distance weapons with 0 attack distance; check out the Zoombie generator, for example.
We have to rethink this system behaviour to support melee weapons in a separate way.