Closed bilke closed 12 years ago
Maybe one option:
In the FBX file on the bottom under Model -> Properties:
P: "GeometricRotation", "Vector3D", "Vector", "",-90,0,0
Global UpAxis seems not to work in Unity.
Maybe original axes must be Set?
Should be fixed with f8fe8d4.
Exchange y and z axis.
FBX Docs