We present the first open-source VR NERF Unity package that brings high resolution, low-latency, 6-DOF NERF rendering to VR. This work is based on Nvidia's ground breaking instant-ngp technique.
Is there documentation of how this pipeline works end to end? Is this using Voxel grids or just loading Nvidia's Instant NGP viewer and exporting it to Unity.
Hi there,
Is there documentation of how this pipeline works end to end? Is this using Voxel grids or just loading Nvidia's Instant NGP viewer and exporting it to Unity.