We present the first open-source VR NERF Unity package that brings high resolution, low-latency, 6-DOF NERF rendering to VR. This work is based on Nvidia's ground breaking instant-ngp technique.
Other
294
stars
25
forks
source link
Only 2~3 FPS in built Unity program with RTX 4060 #24
I built a Unity demo project based on Installation and Usage for Immersive NERF Rendering. However, after cmake, there's no nvngx_dlss.dll in instant-ngp/built directory. Instead, I used nvngx_dlss.dll from immersive-ngp\instant-ngp\dependencies\dlss\lib\Windows_x86_64\dev, following all other steps as usual.
However, the frame rate of the Unity program is particularly low, only 2~3 FPS. Initially, I suspected that the performance of the 4060 might not be sufficient to support the program, but issues previously mentioned that a 3070 or 3060 would run smoothly.
Have you encountered a similar situation? If so, how did you resolve it?
It seems that the XRTest scene only has streaming functionality and lacks editing capabilities for the NERF model. How can editing be implemented in this case?
I built a Unity demo project based on Installation and Usage for Immersive NERF Rendering. However, after cmake, there's no nvngx_dlss.dll in instant-ngp/built directory. Instead, I used nvngx_dlss.dll from immersive-ngp\instant-ngp\dependencies\dlss\lib\Windows_x86_64\dev, following all other steps as usual.
However, the frame rate of the Unity program is particularly low, only 2~3 FPS. Initially, I suspected that the performance of the 4060 might not be sufficient to support the program, but issues previously mentioned that a 3070 or 3060 would run smoothly.
Have you encountered a similar situation? If so, how did you resolve it?
It seems that the XRTest scene only has streaming functionality and lacks editing capabilities for the NERF model. How can editing be implemented in this case?
Looking forward to your response!