uhhhci / immersive-ngp

We present the first open-source VR NERF Unity package that brings high resolution, low-latency, 6-DOF NERF rendering to VR. This work is based on Nvidia's ground breaking instant-ngp technique.
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Transformation of coordinates #7

Open chl2 opened 1 year ago

chl2 commented 1 year ago

Your work is so cool. How did you convert instant's coordinate system to the coordinate system you wanted? Thank you very much for your reply

keli95566 commented 1 year ago

Hi there, thank you for your question! In the StereoNerfRenderer script, we took the tracking data from the VR headset and directly convert it to a view matrix from the transform matrix in Unity. I hope this helps answer the question.