What steps will reproduce the problem?
1. Load PLIST file with PNG file not in installation folder
What is the expected output? What do you see instead?
Particle emitter will be loaded normally. Instead, I get an error where the app
cannot find the texture file.
What version of the product are you using? On what operating system?
Using v1.1, in Win7
Please provide any additional information below.
I suppose the app needs to search for the texture file within the same
directory where the PLIST is located too and not just its own.
Original issue reported on code.google.com by e...@smartwave.ph on 27 Nov 2012 at 6:35
Original issue reported on code.google.com by
e...@smartwave.ph
on 27 Nov 2012 at 6:35