uhulinux / ub-ubk2

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sweethome3d java error #64

Closed attuska closed 5 years ago

attuska commented 5 years ago

A noveau drájverrel csupán merevgörcsben végzi a mostani és a legújabb verzió is. Bármelyik nvida hivatalos csomaggal, nvidia-340, nvidia-390, nvidia pedig kilép egy figyelmeztető ablak után. Ebben figyelmeztet, hogy túl régi az OpenGL megjelenítő rendszer, és frissítsem a megjelenítő kártya meghajtóját. Terminálban ezt hagyja ekkor:

attila@attila-pc:~$ sweethome3d com.jogamp.opengl.GLException: J3D-Renderer-1: Error making temp context(1) current: display 0x7f8bd010a730, context 0x7f8bd0ac13a8, drawable X11OnscreenGLXDrawable[Realized true, Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@8b0c4ed, Handle 0x1e0008e, Surface JAWTWindow[0x29166f65][JVM version: 1.8.0_202 (1.8.0 update 202) JAWT version: 0x10004, CA_LAYER: false, isLayeredSurface false, bounds [ 0 / 0 741 x 357 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], pixelScale 1.0x1.0, shallUseOffscreenLayer false, isOffscreenLayerSurface false, attachedSurfaceLayer 0x0, windowHandle 0x1e0008e, surfaceHandle 0x1e0008e, bounds [ 0 / 0 741 x 357 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], window [0/0 741x357], pixels[scale 1.0, 1.0 -> 741x357], visible true, lockedExt false, config AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection :0.0, unitID 0, awtDevice X11GraphicsDevice[screen=0], handle 0x0], idx 0], chosen GLCaps[glx vid 0x28, fbc 0x10f: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], requested GLCaps[rgba 5/5/5/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x28], encapsulated X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f8bd010a730, owner true, JAWTToolkitLock[obj 0x10fc7810, isOwner true, <1dc7262d, 135e0ed4>[count 1, qsz 0, owner ]]], idx 0], visualID 0x28, fbConfigID 0x10f, requested GLCaps[rgba 5/5/5/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], chosen GLCaps[glx vid 0x28, fbc 0x10f: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]], awtComponent com.eteks.sweethome3d.j3d.Component3DManager$ObservedCanvas3D[canvas2,0,0,741x357], surfaceLock <f74595b, 1e105ced>[count 1, qsz 0, owner ]]] at jogamp.opengl.x11.glx.X11GLXContext.createImpl(X11GLXContext.java:393) at jogamp.opengl.GLContextImpl.makeCurrentWithinLock(GLContextImpl.java:765) at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:648) at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:586) at javax.media.j3d.JoglPipeline.createNewContext(JoglPipeline.java:6411) at javax.media.j3d.Canvas3D.createNewContext(Canvas3D.java:4612) at javax.media.j3d.Canvas3D.createNewContext(Canvas3D.java:2386) at javax.media.j3d.Renderer.doWork(Renderer.java:881) at javax.media.j3d.J3dThread.run(J3dThread.java:271) Error in Java 3D : 3 Renderer: Error creating Canvas3D graphics contextX11Util.Display: Shutdown (JVM shutdown: true, open (no close attempt): 2/2, reusable (open, marked uncloseable): 0, pending (open in creation order): 2) X11Util: Open X11 Display Connections: 2 X11Util: Open[0]: NamedX11Display[:0, 0x7f8bd007d440, refCount 1, unCloseable false] X11Util: Open[1]: NamedX11Display[:0, 0x7f8bd010a730, refCount 1, unCloseable false] attila@attila-pc:~$

attuska commented 5 years ago

UBK1 és UBK3 esetén jó!

attuska commented 5 years ago

Nouveauval terminálban ezt hagyja az elején itt is:

attila@attila-pc:~$ SWEETHOME3D_JAVA3D=1.5 sweethome3d Exception in thread "main" java.lang.InternalError: XXX0 profile[1]: GL3bc -> profileImpl GL4bc !!! not mapped

Rákeresve van is ilyen nyavalygás bőven, egy közülük: https://bugs.archlinux.org/task/58319 Meg mégegy: https://jogamp.org/bugzilla/show_bug.cgi?id=1357

A java frissítés hatástalan. A sweethome3d frissítése is! Még nem sikerült elindítani sehogyan sem, a splash képnél megáll.

attuska commented 5 years ago

Az indító szkript a hibás, kijavítva. Rossz: ./SweetHome3D Jó: ./SweetHome3D-Java3D-1_5_2