ui-cs383 / Freedom-Galaxy

Primary repository for the FitG
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Order of Implementation #35

Open cawaltrip opened 10 years ago

cawaltrip commented 10 years ago

For the 12 November 2013 Sprint Meeting, Dr. J would like us to:

How close are we, as sub teams, to being able to show any of these? What can we do to get back on course?

The other thing that we need to work on is our Test Plan document which @mein1156 is heading up, but he will need help from all of the sub teams to get that completed.

thom5468 commented 10 years ago

@cawaltrip As the client team showed in our last demo, we are good for movement. We showed that an object can move from a specified location to another. So, I personally feel that the GUI is good on movement. As far as missions go, we know exactly how we want assign and complete missions. The player will select a character or mission group they want to assign a mission to and then they will open a mission menu and choose the mission they want to assign. The client will then send that information to the server for confirmation. When completing missions then the player will only need to click on the environ they wish to complete missions in and the server will handle the rest. Combat is not a feature we have implemented yet. But like missions, we know how it will be implemented.

At this moment, we are 1 and half outta three.