Open SamuelFoster opened 11 years ago
Actually, I think Client team might find them useful too. I'm not completely aware of how actions like Combat Movement and Searching will be resolved with respect to client/server interaction (specifically where combat requires multiple user inputs, possibly from both players). There may have already been some discussion that I missed about how our implementation will differ from the literal rules.
I have submitted a pull request under the Activity-Diagrams repo (https://github.com/ui-cs383/Activity-Diagrams/pull/2) with some activity diagrams I've been working on.
Hopefully these should be of some use to Server and AI team as they work to implement combat, searching, etc.
I will be working on making these more readable, adding documentation, and adding additional diagrams to eventually build up to a full Starsystem-Turn diagram.
Comments/suggestions would be appreciated.