Closed clarityflowers closed 2 months ago
Raylib textures are passed around by value as {unsigned int; int; int; int; int} structs, which happens to be a size that wasn't supported. Adding this line seemed to be all that was necessary!
{unsigned int; int; int; int; int}
Raylib textures are passed around by value as
{unsigned int; int; int; int; int}
structs, which happens to be a size that wasn't supported. Adding this line seemed to be all that was necessary!