Calling Soundpool.setVolume(...) under Windows throws an UnimplementedError although there seems to be an implementation in the Rust code.
In soundpool/soundpool_windux/lib/soundpool.windux.dart we can see
@override
Future<void> setVolume(int poolId, int? soundId, int? streamId,
double? volumeLeft, double? volumeRight) {
throw UnimplementedError('setVolume() has not been implemented');
}
However, the Windux documentation says that set_volume has been implemented and also the Rust code in soundpool/soundpool_windux/rust/src/soundpool.rs seems to have this implementation.
Calling
Soundpool.setVolume(...)
under Windows throws an UnimplementedError although there seems to be an implementation in the Rust code.In soundpool/soundpool_windux/lib/soundpool.windux.dart we can see
However, the Windux documentation says that set_volume has been implemented and also the Rust code in soundpool/soundpool_windux/rust/src/soundpool.rs seems to have this implementation.
Maybe the functionality is really there but the calling Dart code just has not been updated? Anyway, thank you very much for this library!