#modloaded customfishing
import crafttweaker.item.IItemStack;
import crafttweaker.liquid.ILiquidStack;
import mods.customfishing.FishingInCustomLiquid.inLiquidItemChancePoolDimBiome;
val fishing = {
<fluid:pyrotheum>: {
<mysticalagriculture:chunk:17>: 0.5,
<ic2:dust:16>: 0.5,
<mysticalagriculture:fire_essence>: 0.5,
<thaumcraft:crystal_essence>.withTag({Aspects: [{amount: 1, key: "ignis"}]}): 0.5,
<quark:soul_bead>: 0.5,
<tconstruct:shard>.withTag({Material: "fierymetal"}): 0.2,
},
} as float[IItemStack][ILiquidStack]$orderly;
for fluid, tuple in fishing {
for item, chance in tuple {
inLiquidItemChancePoolDimBiome(fluid, '', item, chance, '', null);
}
}
Now when I fishing in Pyrotheum (from mod Thermal Expansion) I still get default fishes, same as if I would fish from Water (item instantly disappeared btw):
Even default example, cited in mod description, not working.
This is my code:
As the result, fishing is happens extremely slow (1 fish per 60 seconds, even with Lure III ench), and fished items is match default fishing list (no apples).
There is my ZenScript code (some lines removed):
Now when I fishing in Pyrotheum (from mod Thermal Expansion) I still get default fishes, same as if I would fish from Water (item instantly disappeared btw):
Even default example, cited in mod description, not working. This is my code:
As the result, fishing is happens extremely slow (1 fish per 60 seconds, even with
Lure III
ench), and fished items is match default fishing list (no apples).