Firing the UB-32 fires shrapnel everywhere infront and behind the launcher, it's possibly due to fragmentation from the exhaust of the S-8 although it might emit from the UB-32, Overpressure coefficient doesn't have an effect, as expected as fragmentation isn't part of this function. Turning fragmentation simulation off prevents the occupants from dying.
Expected Behaviour
IRL no one would be sat in the technical when it fires, Arma doesn't have this ability so we need a workaround.
Ideally it would be preferable to have shrapnel to fly and hit everything but the occupants of the technical but that seems like something that ACE would have to fix.
Turning fragmentation off for the Launcher will prevent the gunner from dying.
Fragmentation should still come from the explosion.
Steps to Reproduce
Fragmentation sim on
place infantry around the UB-32
Fire salvos of rockets from the technical
Anyone stood around/in vic will take frag damage
Turn frag sim off
Fire salvos, everyone lives
Additional context
I can't find any reference to shrapnel or fragmentation inside of CfgAmmo/CUP_R_S8_technical_HE or CfgMagazines/CUP_32Rnd_UB32_technical_HE so it's possibly specified inside of the Ace frag sim code.
Description
Firing the UB-32 fires shrapnel everywhere infront and behind the launcher, it's possibly due to fragmentation from the exhaust of the S-8 although it might emit from the UB-32, Overpressure coefficient doesn't have an effect, as expected as fragmentation isn't part of this function. Turning fragmentation simulation off prevents the occupants from dying.
Expected Behaviour
IRL no one would be sat in the technical when it fires, Arma doesn't have this ability so we need a workaround.
Ideally it would be preferable to have shrapnel to fly and hit everything but the occupants of the technical but that seems like something that ACE would have to fix.
Turning fragmentation off for the Launcher will prevent the gunner from dying. Fragmentation should still come from the explosion.
Steps to Reproduce
Additional context
I can't find any reference to shrapnel or fragmentation inside of CfgAmmo/CUP_R_S8_technical_HE or CfgMagazines/CUP_32Rnd_UB32_technical_HE so it's possibly specified inside of the Ace frag sim code.