Two modules or a drop down option for one
Module would select all units around it based on a radius and unvirtualise them
Presumably would have to check each position in an array and then call the devirtualise function
Context
Things being spawned in with Zeus have to be spawned inside the virtulisation radius. It means everything is close. Gives players (air etc) less time to react and also means any screening forces aren't too effective. Additionally means any consideration of wider positions is somewhat moot.
Description
Two modules or a drop down option for one Module would select all units around it based on a radius and unvirtualise them Presumably would have to check each position in an array and then call the devirtualise function
Context
Things being spawned in with Zeus have to be spawned inside the virtulisation radius. It means everything is close. Gives players (air etc) less time to react and also means any screening forces aren't too effective. Additionally means any consideration of wider positions is somewhat moot.
Dependencies
None