Open ulikk opened 10 years ago
The Game is situated in an underwater-setting (deep sea). A NUCULAR plant near the coast suffered a breakdown and core melt due to an unfortunate natural disaster
We could group levels into the layers of deep sea, which also gives a color scheme to the levels Epipelagic - Mesopelagic - Bathypelagic - Abyssopelagic - Hadopelagic http://en.wikipedia.org/wiki/Deep_sea
So far i have identified the following Categories in which we can start finding creative ideas: