Graphics
Ship
Weapons
Ship Explosion
Ship Animation (different viewpoints for up/down movement)
Enemies
Enemies Explosion
Enemies Movement
Boss
Boss Movement
Boss Weapons
Boss Explosion
Interface (Font, UI Elements)
"Main Menu" with maybe a graphic and a start button
Ingame: Bitmap Font for text display
Ingame UI Elements:
Number of lives left (ship symbol + number)
Score
Energy/Health Bar
Ability to display Text at specific events "Warning, Boss approaching" etc. !!!!!!
Game Mechanics
Game Logic / "What happens when"
abstract definition of the events that happen in a level (script)
Level Layout (
Enemy Movement
predefined path
movement is dependent on player position
How does ship move (easing)
extremely simple physics model with acceleration/velocity-> ship accelerates to a maximum velocity in a direction
Sound Effects
We need an alarm sound when the Boss approaches !!!
Voices - I thought it would be nice for the release, to have some kind of minimal story going on to give the game a bit more flair. Yeah, i like the idea - maybe "communication" between the pilot and the rescue team. !!
"Main Menu" with maybe a graphic and a start button Ingame: Bitmap Font for text display Ingame UI Elements: Number of lives left (ship symbol + number) Score Energy/Health Bar Ability to display Text at specific events "Warning, Boss approaching" etc. !!!!!!
Game Logic / "What happens when" abstract definition of the events that happen in a level (script) Level Layout (
Enemy Movement predefined path movement is dependent on player position