Open uliwitness opened 11 years ago
Mostly works now, but need to interpolate the points for a uniform speed.
Still need to fix the calculation of intermediate points at a certain step size, see CGraphicPart::ConvertPointsToStepSize(). If you're good with coordinates and line equations, this is probably easy for you, hence the "starter bug" tag.
Command that allows you to use e.g. a bezier path draw graphic's points to animate the movement of another part. 'move me along the points of grc "bounce route"' for example.