I see a reference to realtime volume rendering. However, I am unable to make it work.
How can I update volume_texture in realtime and display?
Thanking you in advance!
Maybe the owner of the repo can answer the question much better, but if you are looking to update a ModernGL Texture3D directly, you can do it with Texture3D.write()
I see a reference to realtime volume rendering. However, I am unable to make it work. How can I update volume_texture in realtime and display? Thanking you in advance!