The number of bits per entry is always 1, and compression is always 0. The case of zero bits doesn't seem to happen in game but should still be tested. This could be done easily using a visibility track. Bit counts higher than 1 can also be tested in a similar manner.
The number of bits per entry is always 1, and compression is always 0. The case of zero bits doesn't seem to happen in game but should still be tested. This could be done easily using a visibility track. Bit counts higher than 1 can also be tested in a similar manner.