Mesh version 1.10 sets offsets for buffer 2 despite having a zero stride. This can cause animation issues for some characters such as Joker. This should be checked for all supported mesh versions with appropriate test cases testing at least two mesh objects.
Mesh version 1.10 sets offsets for buffer 2 despite having a zero stride. This can cause animation issues for some characters such as Joker. This should be checked for all supported mesh versions with appropriate test cases testing at least two mesh objects.