Skin weights and materials are assigned to meshes based on the mesh name and subindex. If subindices are shared for meshes with the same name, there is no way to tell which entry corresponds to which mesh. This can't be fixed in external applications, so it should be an error on save.
Skin weights and materials are assigned to meshes based on the mesh name and subindex. If subindices are shared for meshes with the same name, there is no way to tell which entry corresponds to which mesh. This can't be fixed in external applications, so it should be an error on save.