Closed ScanMountGoat closed 1 year ago
This will require more tests with rotations and non uniform scaling to test for how shearing is handled in game.
After additional testing, the scale types separately indicate uniform vs non uniform scale and const vs regular scale. This introduces a number of edge cases that need to be tested separately using compressed buffer tests.
Testing bone chains with scale values set don't seem to render any differently when using any of the scale types, including None. The "inherit_scale" option may toggle some other setting related to transforms.