This will test correctly interpreting flags and compression bit counts. It may also be helpful to batch process all anim files to make sure the in game logic is consistent for determining bit count. This applies to all compressed types with transforms being more complex.
This will test correctly interpreting flags and compression bit counts. It may also be helpful to batch process all anim files to make sure the in game logic is consistent for determining bit count. This applies to all compressed types with transforms being more complex.