[X] I have read the FAQ and confirmed my issue is not mentioned in it.
[X] I have checked both open and closed issues and confirmed this bug has not already been reported.
[X] I am not asking for tech support (e.g. game closing on startup, error when trying to build, etc).
[X] I am not asking for modding support or reporting a bug in a specific mod; this bug either occurs without mods enabled or is directly related to the mod loader.
[x] This bug is not related to any unofficial fork/port of the decompilation, and any issues with those should be kept in the appropriate repository.
Expected Behavior
The rendered 240 lines in-game should be integrally multiplied to fill the 480 line window.
Actual Behavior
The image appears vertically squished and the pixels look offset.
Steps to Reproduce
Set width to 320, enable nearest scaling (scaling mode=0), window scale set to 2 or fullscreen on.
Screenshots
No response
Log File
No response
Decompilation Version
Wii version 3.0.1
Game Version
Blit Release (Steam/XBOX 360/PS3)
Game Revision
No response
Renderer Type
Software Renderer
Platform
Wii
Additional Comments
A different fix that could work just as well would be to have 240p mode implemented, with perfect 240 line scaling from the game to the output. Someone else mentioned this, so I second their request.
Before opening this issue, I ensure that...
Expected Behavior
The rendered 240 lines in-game should be integrally multiplied to fill the 480 line window.
Actual Behavior
The image appears vertically squished and the pixels look offset.
Steps to Reproduce
Set width to 320, enable nearest scaling (scaling mode=0), window scale set to 2 or fullscreen on.
Screenshots
No response
Log File
No response
Decompilation Version
Wii version 3.0.1
Game Version
Blit Release (Steam/XBOX 360/PS3)
Game Revision
No response
Renderer Type
Software Renderer
Platform
Wii
Additional Comments
A different fix that could work just as well would be to have 240p mode implemented, with perfect 240 line scaling from the game to the output. Someone else mentioned this, so I second their request.