ultra0000 / RSDKv3-Decompilation

Ports of the RSDKv3 decompilation.
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Vertical Scaling Seems Off in 480i/p Mode on Wii #8

Open GK6475 opened 3 weeks ago

GK6475 commented 3 weeks ago

Before opening this issue, I ensure that...

Expected Behavior

The rendered 240 lines in-game should be integrally multiplied to fill the 480 line window.

Actual Behavior

The image appears vertically squished and the pixels look offset.

Steps to Reproduce

Set width to 320, enable nearest scaling (scaling mode=0), window scale set to 2 or fullscreen on.

Screenshots

No response

Log File

No response

Decompilation Version

Wii version 3.0.1

Game Version

Blit Release (Steam/XBOX 360/PS3)

Game Revision

No response

Renderer Type

Software Renderer

Platform

Wii

Additional Comments

A different fix that could work just as well would be to have 240p mode implemented, with perfect 240 line scaling from the game to the output. Someone else mentioned this, so I second their request.