ultraleap / UnrealPlugin

Ultraleap SDK for the Unreal Engine.
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IEtransform rotation handle #117

Closed kriegt3 closed 1 year ago

kriegt3 commented 1 year ago

Hey everyone,

I'm trying to rotate an object using hand tracking.

I modified the rotation blueprint, adding in the code "set relative rotation" and clamping the angle values, rotation_bp

My blueprint of object is composed of "target" (mesh to rotate) and handle (mesh to grab and make rotation) KNob

I can't have good control of that rotation and this rotation works only to one side.

Any ideia?