ultraleap / UnrealPlugin

Ultraleap SDK for the Unreal Engine.
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Deformed low poly hand in Packaged Builds #14

Closed getnamo closed 6 years ago

getnamo commented 6 years ago

Reference https://forums.leapmotion.com/t/deformed-hand-after-packaging-unreal-engine-project/7329

Note to self: Appears recent changes in rigging have broken something in packaged builds

JG-LY commented 6 years ago

@getnamo Do you have any idea when the issue will be addressed? Is there a feasible workaround (e.g., downgrade the plugin version or Unreal Engine version)?

getnamo commented 6 years ago

I'm looking to address this in about a week. In meantime you can try earlier releases here: https://github.com/leapmotion/LeapUnreal/releases to see if they do not have the issue.

JG-LY commented 6 years ago

Did you already get a chance to address this issue?

michela commented 6 years ago

Has anyone found a workaround?

With UE4.20.2 I've tried 3.0.0rc2 - same issue and 2.17.1 - UE4 crashes on start

getnamo commented 6 years ago

https://github.com/leapmotion/LeapUnreal/releases/tag/v2.17.1 works as expected but you need to use Unreal Engine 4.19.

Currently looking into the issue, should be addressed shortly.

getnamo commented 6 years ago

note to self:

michela commented 6 years ago

Jan are you on UDN? If not, let me know if you need help getting Epic input on this.

getnamo commented 6 years ago

I'm not on UDN so that would be helpful no doubt, but first I want to narrow down the problem area so very specific feedback can be given. Atm I suspect it is related to something that changed in https://api.unrealengine.com/INT/API/Runtime/AnimGraphRuntime/BoneControllers/FAnimNode_SkeletalControlBase/index.html

Note to self: potential diffs:

Will ping this issue when I have something concrete.

juangea commented 6 years ago

Waiting for this to be solved too, I´ll write here instead of writing in my closed issue, since it´s the same problem and this way I can save you having to look in the other issue @getnamo

I hope you find the solution soon :S

juangea commented 6 years ago

How is this going?

Any progress?

Thanks.

getnamo commented 6 years ago

This issue has the high priority, still looking for a workaround. Will update when there's progress.

juangea commented 6 years ago

Thanks, this is driving me crazy, I don´t know how am I going to make a release if this is not solved :P

And as I said, the release is for a client that must use the app in the 12th of october, I´m nearly dead...

getnamo commented 6 years ago

Fixed in https://github.com/leapmotion/LeapUnreal/commit/4878118568df461a37fd7d75170fdabf435d32f6 available as a release at https://github.com/leapmotion/LeapUnreal/releases/tag/v3.0.1

michela commented 6 years ago

Confirmed working - thanks!

acttogreen commented 6 years ago

thanks