Closed getnamo closed 6 years ago
@getnamo Do you have any idea when the issue will be addressed? Is there a feasible workaround (e.g., downgrade the plugin version or Unreal Engine version)?
I'm looking to address this in about a week. In meantime you can try earlier releases here: https://github.com/leapmotion/LeapUnreal/releases to see if they do not have the issue.
Did you already get a chance to address this issue?
Has anyone found a workaround?
With UE4.20.2 I've tried 3.0.0rc2 - same issue and 2.17.1 - UE4 crashes on start
https://github.com/leapmotion/LeapUnreal/releases/tag/v2.17.1 works as expected but you need to use Unreal Engine 4.19.
Currently looking into the issue, should be addressed shortly.
note to self:
Jan are you on UDN? If not, let me know if you need help getting Epic input on this.
I'm not on UDN so that would be helpful no doubt, but first I want to narrow down the problem area so very specific feedback can be given. Atm I suspect it is related to something that changed in https://api.unrealengine.com/INT/API/Runtime/AnimGraphRuntime/BoneControllers/FAnimNode_SkeletalControlBase/index.html
Note to self: potential diffs:
Will ping this issue when I have something concrete.
Waiting for this to be solved too, I´ll write here instead of writing in my closed issue, since it´s the same problem and this way I can save you having to look in the other issue @getnamo
I hope you find the solution soon :S
How is this going?
Any progress?
Thanks.
This issue has the high priority, still looking for a workaround. Will update when there's progress.
Thanks, this is driving me crazy, I don´t know how am I going to make a release if this is not solved :P
And as I said, the release is for a client that must use the app in the 12th of october, I´m nearly dead...
Confirmed working - thanks!
thanks
Reference https://forums.leapmotion.com/t/deformed-hand-after-packaging-unreal-engine-project/7329
Note to self: Appears recent changes in rigging have broken something in packaged builds