Have noticed that, while I have blocking queues for the data coming from the streaming files, they're always being read waaaay ahead of the current play position because every render cycle drains the buffer empty, instead of only taking what it needs!
Have noticed that, while I have blocking queues for the data coming from the streaming files, they're always being read waaaay ahead of the current play position because every render cycle drains the buffer empty, instead of only taking what it needs!