When I started this project, the fixed-function pipeline was still a valid way of rendering and still the way OpenGL was being taught. Welp, almost 15 years have passed since then and things have definitely moved on! 😆 This issue is to write a new renderer using more modern rendering techniques based on shaders.
I'd also want to keep the old one around while I develop this so there's not this long period of the codebase not working like what usually happens around here 😅
When I started this project, the fixed-function pipeline was still a valid way of rendering and still the way OpenGL was being taught. Welp, almost 15 years have passed since then and things have definitely moved on! 😆 This issue is to write a new renderer using more modern rendering techniques based on shaders.
I'd also want to keep the old one around while I develop this so there's not this long period of the codebase not working like what usually happens around here 😅