Closed MairusuPawa closed 8 years ago
We don't have any documentation about it. This system requires a lot of development to make a custom dll to the game and a API on the website to sent and receive user data. And too create a hash of all your existing songs to work with this system. Maybe zup3r_vock can add more info to game develop, but we will have more needs with contests integration and we must change this communication method in the near future.
Thanks for the answer.
From what I gather, the dialog use a mix of cookies (for auth) and POST (to send data), using some encryption (md5 + some salt?) to prevent tampering with. A very, very, very basic custom server seems doable, even if it's from scratch.
Song MD5 hashes are no issue to obtain / store. A custom DLL can relatively easily be derived from the one used by US-es.
When you say you want to change this method in the "near future", does that mean Beta 2 will use something different?
Been working on this on such a dll, https://github.com/ariscop/mlkhs We haven't built a server yet, but the dll 'works' in that it should be capable of talking to a server when we create one. I'm in favor of replacing the current api (nowhere to store state, 'EncryptPassword', 'EncryptScore'), but this should work as a holdover until the new code is up to speed.
Haven't had a chance to test multiple dlls, the code for it looks a little shaky (it's fond of globals), and probably hasn't seen any use.
Hello!
USDX World Party comes with online leaderboards support. It seems that the end-user can select a server to connect to, the default one being Ultrastar-ES. However, I did not find any documentation on how to add you own server - or on own to run one yourself. Do you have more information regarding this?