Closed AristocratMC closed 5 years ago
I had considered adding a skill control for her to let users specify exactly how many grenades they would like to see overlap, but defaulting to all overlap for bosses and none for mobs is more consistent with the behavior of other dolls with similar "either way kinda works" skills. So, I'll keep PR #21 as the fix for this for now.
Thanks for the fix.
Reproduction steps:
Expected result:
Launch a grenade based on the number on dummy links, dealing 4x damage to enemies within a radius of 1 unit. Enemies are hit by a grenade are marked for 3 seconds. If K11's grenades hit a marked enemy, they take an additional 2x damage.
Actual result:
Analysis: This is the result of the following factors:
Pull request #21 fixes this issue for now, but wondering if skill control would be a better approach, or if it's even worth trying to improve this over just letting the sim core routine rewrite take care of this and keep the current behavior of default to all overlap for bosses and no overlap for mobs in the meantime.