Describe the bug
When rebuilding the same character over and over as you would with lod the position bone is reduced in size.
Environment (please complete the following information):
Unity Version: 2018.2.6f1
UMA Version: v2.8.1 RC2
Platform Build (if not editor): Editor
To Reproduce
Steps to reproduce the behavior:
Load 'UMA Core Demo - Texture LOD' Scene
Modify the "UMASimpleLOD.cs" script line 142 into "bool changedSlots = true;" this will force a rebuild of the mesh and not just the as well as the textures.
Press Play
In scene view find a character at a high lod 3+
Select the Position Bone, write down the scale
Move closer with WASD
Observe that when changing LOD the Position Bone changes scale.
Expected behavior
It is expected that when rebuilding the same recipe you get the same results.
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
I originally noticed this problem with the power tools, but was able to reproduce it in UMA Vanilla.
Describe the bug When rebuilding the same character over and over as you would with lod the position bone is reduced in size.
Environment (please complete the following information):
To Reproduce Steps to reproduce the behavior:
Expected behavior It is expected that when rebuilding the same recipe you get the same results.
Screenshots If applicable, add screenshots to help explain your problem.
Additional context I originally noticed this problem with the power tools, but was able to reproduce it in UMA Vanilla.