umasteeringgroup / UMA

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bone missing #254

Closed muyu7 closed 5 years ago

muyu7 commented 5 years ago

Describe the bug missed some bone when generate UMA race asset using my fbx,as if uma ignore some bone by some reason,but i'm not sure!

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kenamis commented 5 years ago

Hi, can you give us some screenshots of your model skeleton before and after in UMA?

muyu7 commented 5 years ago

Hi, can you give us some screenshots of your model skeleton before and after in UMA?

thank you for reply! the following is 3dMax screenshot: 3dmax

the following is unity screenshot,and the bone named Bip01 Head is missing: unity_1 unity_2 Inkedunity_3_LI

kenamis commented 5 years ago

Sorry it took me a while to reply. What does the UMA bone hierachy look like? Does it generate but missing the head bone? or not generate at all?

You're using UMA 2.7 but on Unity 2018.2? I'm surprised that even worked.

muyu7 commented 5 years ago

Sorry it took me a while to reply. What does the UMA bone hierachy look like? Does it generate but missing the head bone? or not generate at all?

You're using UMA 2.7 but on Unity 2018.2? I'm surprised that even worked.

I finaly soveled that issue,that missing bone was not attached to any vertex,it seemed that UMA thinks that bone is useless and ignore it. is this a bug? and by the way, should I update my UMA to 2.8.0?

Jaimi commented 5 years ago

Not a bug - only bones that are used are brought into the model. We are considering ways to improve this functionality in R3.