Closed hridpath closed 5 years ago
Did you enable "load blendshapes" on the dynamic character avatar component?
On Fri, Aug 23, 2019, 5:18 PM desertsapphire notifications@github.com wrote:
Describe the bug I have exported a Blender model with correction made for UMA conversion. All seems well except that the BlendShapes from Blender do not show.
Environment (please complete the following information):
- Unity Version: 219.2.0f1
- UMA Version: 2.8.1
- Platform Build (if not editor): PC stgandalone
To Reproduce Steps to reproduce the behavior:
- While running in editor, Go to UMARenderer
- Observed no BlendShapes are shown in Skinned Mesh Renderer
.
Expected behavior Expected to see BlendShapes included in Skinned Mesh Renderer inspector
Screenshots [image: UMA_ISSUE_BlendShapes] https://user-images.githubusercontent.com/15804010/63629856-eb66ec00-c5c9-11e9-9119-5856382c8ddd.png
Additional context Add any other context about the problem here.
— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/umasteeringgroup/UMA/issues/275?email_source=notifications&email_token=AA46NGZ3G6HOF5RSNWLBZQLQGB43VA5CNFSM4IPESYQKYY3PNVWWK3TUL52HS4DFUVEXG43VMWVGG33NNVSW45C7NFSM4HHEZCMA, or mute the thread https://github.com/notifications/unsubscribe-auth/AA46NGYZS2AEXVFMKEO7EVLQGB43VANCNFSM4IPESYQA .
Yes. I am following the DAZ to UMA tutorial by Secret Anorak. I have been trying to be very acurate with what I am doing. Just when Part 8 started to assign a BlendShape to a DNA, I realized this issue.
I have found that the FBX import for Unity 2.8 brings in an Armature Deform Modifier for each mesh. Thed modifier cannot be applied because shape keys exist. I can Apply as ShapeKey. Blender will attempt to apply any modifier not applied during the export, but if it fails, no Shape Keys are exported. This explains why the BlendShapes were not present in Unity. I am closing this issue.
Describe the bug I have exported a Blender model with correction made for UMA conversion. All seems well except that the BlendShapes from Blender do not show.
Environment (please complete the following information):
To Reproduce Steps to reproduce the behavior:
.
Expected behavior Expected to see BlendShapes included in Skinned Mesh Renderer inspector
Screenshots![UMA_ISSUE_BlendShapes](https://user-images.githubusercontent.com/15804010/63629856-eb66ec00-c5c9-11e9-9119-5856382c8ddd.png)
Additional context Add any other context about the problem here.