umasteeringgroup / UMA

Unity Multipurpose Avatar
MIT License
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Fixing the mesh hide selector in the editor. #284

Closed itsmeted closed 4 years ago

itsmeted commented 5 years ago

There is a bug where selecting the triangles when editing a mesh hide asset does not get the correct rectangle for doing an area select of the triangles. This fix correctly transforms the coordinates of the selection rectangle to screen coordinates in order to perform the selection correctly.

Jaimi commented 4 years ago

Hi Ted - Can you create the pull request against the "develop" Branch?

itsmeted commented 4 years ago

I’m away until after New Years but will submit the PR when I get back