umasteeringgroup / UMA

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Created wardrobe recipe doesn't work #286

Closed alex199568 closed 4 years ago

alex199568 commented 4 years ago

Wardrobe recipe doesn't work I created a wardrobe item with slot builder from an exported fbx model. It doesn't affect character in any way. Not sure how to debug it

Environment

To Reproduce

  1. Import the fbx file into unity
  2. Drag top from the imported file into slot builder's slot mesh
  3. Choose UMA_Defuse_Normal_Specular for UMAMaterial
  4. Enable "Create Overlay", "Create Wardrobe Recipe", "Add to Global Library"
  5. Hit "Create Slot"
  6. Assign textures to the created overlay
  7. In Top_Recipe add HumanFemale to compatible races
  8. Select Chest in Wardrobe Slot
  9. Create Dynamic Character Avatar
  10. Add Top_Recipe to wardrobe recipes
  11. Run

Expected behavior UMA has a top on it

Actual behavior UMA is naked

Additional context Files: https://drive.google.com/file/d/1mzjlcPmrVcpgrxTAlHRZBV77GQwrt6QN/view?usp=sharing

Jaimi commented 4 years ago

Did you remember to scale it up by 100 in the import settings? If you look at the renderer in the hierarchy at the materials, is the overlay added to the atlas?

On Thu, Oct 3, 2019, 3:59 PM Alexander Bondarenco notifications@github.com wrote:

Wardrobe recipe doesn't work I created a wardrobe item with slot builder from an exported fbx model. It doesn't affect character in any way. Not sure how to debug it

Environment

  • Unity Version: 2019.2.7f2
  • UMA Version: 2.9:

To Reproduce

  1. Import the fbx file into unity
  2. Drag top from the imported file into slot builder's slot mesh
  3. Choose UMA_Defuse_Normal_Specular for UMAMaterial
  4. Enable "Create Overlay", "Create Wardrobe Recipe", "Add to Global Library"
  5. Hit "Create Slot"
  6. Assign textures to the created overlay
  7. In Top_Recipe add HumanFemale to compatible races
  8. Select Chest in Wardrobe Slot
  9. Create Dynamic Character Avatar
  10. Add Top_Recipe to wardrobe recipes

Expected behavior UMA has a top on it

Actual behavior UMA is naked

Additional context Files:

https://drive.google.com/file/d/1mzjlcPmrVcpgrxTAlHRZBV77GQwrt6QN/view?usp=sharing

— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/umasteeringgroup/UMA/issues/286?email_source=notifications&email_token=ACXHVYG32ZBRPEUHYF2WAFTQMZMJXA5CNFSM4I5IFJG2YY3PNVWWK3TUL52HS4DFUVEXG43VMWVGG33NNVSW45C7NFSM4HPQNGWQ, or mute the thread https://github.com/notifications/unsubscribe-auth/ACXHVYCRE3VD3GVKDFIHIQLQMZMJXANCNFSM4I5IFJGQ .

alex199568 commented 4 years ago

When I drag the imported model into the scene the size is fine. I tried to set scale factor in the import settings to 100. Now when I drag it into the scene it's huge, but the UMA still has nothing on it (or around it).

Jaimi commented 4 years ago

Please contact me on the discord - https://discordapp.com/invite/sCN8JBy

This is most likely an art or procedural issue that will take some back and forth.

On Fri, Oct 4, 2019 at 1:05 PM Alexander Bondarenco < notifications@github.com> wrote:

When I drag the imported model into the scene the size is fine. I tried to set scale factor in the import settings to 100. Now when I drag it into the scene it's huge, but the UMA still has nothing on it (or around it).

— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/umasteeringgroup/UMA/issues/286?email_source=notifications&email_token=ACXHVYBHXSYGUSSOPHRS763QM6AYFA5CNFSM4I5IFJG2YY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGOEAMORGI#issuecomment-538503321, or mute the thread https://github.com/notifications/unsubscribe-auth/ACXHVYA7CZPBSGUMIDZA4LDQM6AYFANCNFSM4I5IFJGQ .

Jaimi commented 4 years ago

probably export parameters. Tested working with Blender 2.8.