Closed alex199568 closed 4 years ago
Did you remember to scale it up by 100 in the import settings? If you look at the renderer in the hierarchy at the materials, is the overlay added to the atlas?
On Thu, Oct 3, 2019, 3:59 PM Alexander Bondarenco notifications@github.com wrote:
Wardrobe recipe doesn't work I created a wardrobe item with slot builder from an exported fbx model. It doesn't affect character in any way. Not sure how to debug it
Environment
- Unity Version: 2019.2.7f2
- UMA Version: 2.9:
To Reproduce
- Import the fbx file into unity
- Drag top from the imported file into slot builder's slot mesh
- Choose UMA_Defuse_Normal_Specular for UMAMaterial
- Enable "Create Overlay", "Create Wardrobe Recipe", "Add to Global Library"
- Hit "Create Slot"
- Assign textures to the created overlay
- In Top_Recipe add HumanFemale to compatible races
- Select Chest in Wardrobe Slot
- Create Dynamic Character Avatar
- Add Top_Recipe to wardrobe recipes
Expected behavior UMA has a top on it
Actual behavior UMA is naked
Additional context Files:
https://drive.google.com/file/d/1mzjlcPmrVcpgrxTAlHRZBV77GQwrt6QN/view?usp=sharing
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When I drag the imported model into the scene the size is fine. I tried to set scale factor in the import settings to 100. Now when I drag it into the scene it's huge, but the UMA still has nothing on it (or around it).
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This is most likely an art or procedural issue that will take some back and forth.
On Fri, Oct 4, 2019 at 1:05 PM Alexander Bondarenco < notifications@github.com> wrote:
When I drag the imported model into the scene the size is fine. I tried to set scale factor in the import settings to 100. Now when I drag it into the scene it's huge, but the UMA still has nothing on it (or around it).
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probably export parameters. Tested working with Blender 2.8.
Wardrobe recipe doesn't work I created a wardrobe item with slot builder from an exported fbx model. It doesn't affect character in any way. Not sure how to debug it
Environment
To Reproduce
top
from the imported file into slot builder's slot meshExpected behavior UMA has a top on it
Actual behavior UMA is naked
Additional context Files: https://drive.google.com/file/d/1mzjlcPmrVcpgrxTAlHRZBV77GQwrt6QN/view?usp=sharing