In UMAAssetIndexer.cs, the AnimatorController to RuntimeAnimatorController mapping for the UMAAssetIndexer.TypeToLookup dictionary is ifdefed for UNITY_EDITOR since it is part of the UnityEditor namespace. When we add an AnimatorController to our UMA Global Library, it sets the AssetItem._BaseTypeName to "AnimatorController".
When a standalone build is made with this, the an KeyNotFoundException is thrown when accessing the AssetItem._Type since AssetItem._BaseTypeName is defined as "AnimatorController" instead of "RuntimeAnimatorController". In editor this works since we have AnimatorController in the UMAAssetIndexer.TypeToLookup, but in a standalone build this fails.
This change ensures that the AssetItem._BaseTypeName when we add a AnimatorControllor to the UMA Global Library is set the "RuntimeAnimatorController" instead of "AnimatorController", and the AssetIndexer.asset will have a recognized type when it loads the library.
Thanks! Since I've made so many changes to UMAAssetIndexer.cs, I just went ahead and merged your change manually into my work branch. I'll close this out, but thank you for finding this!
In UMAAssetIndexer.cs, the AnimatorController to RuntimeAnimatorController mapping for the UMAAssetIndexer.TypeToLookup dictionary is ifdefed for UNITY_EDITOR since it is part of the UnityEditor namespace. When we add an AnimatorController to our UMA Global Library, it sets the AssetItem._BaseTypeName to "AnimatorController".
When a standalone build is made with this, the an KeyNotFoundException is thrown when accessing the AssetItem._Type since AssetItem._BaseTypeName is defined as "AnimatorController" instead of "RuntimeAnimatorController". In editor this works since we have AnimatorController in the UMAAssetIndexer.TypeToLookup, but in a standalone build this fails.
This change ensures that the AssetItem._BaseTypeName when we add a AnimatorControllor to the UMA Global Library is set the "RuntimeAnimatorController" instead of "AnimatorController", and the AssetIndexer.asset will have a recognized type when it loads the library.