Closed danieloquelis closed 3 years ago
You probably either don't have a skinned mesh renderer on your imported object (you object needs skinning data), or you're not selecting your sub-object with the skinned mesh renderer on it. The skinned mesh renderer is the object that the slot builder is expecting.
On Tue, Jul 7, 2020 at 10:59 PM danieloquelis notifications@github.com wrote:
I'm trying to create my custom slot using the slot builder but when I try to add a "Slot Mesh" it doesn't allow me to insert any model I have. I've tried with different formats: FBX, files directly from blender, OBJ, etc. I don't know if there's any special format to use for importing and use it into Slot Builder.
- Unity Version: 2019.3.15f1
- UMA Version: 2.10
Steps to reproduce the behavior:
- Go to 'UMA/Slot Builder'
- Try to drag any model into "Slot Mesh"
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Thanks for the answer,
I'm pretty sure I've selected the sub-object but I'm not sure if It has the skinned mesh renderer.
I'll try to figure that out.
Tested working in 2.11
What does it mean to select a sub-object that contains a skin mesh renderer? I am in trouble because I have a similar problem. If you do not mind, please teach me.
Sometimes Unity hides the Skinned Mesh Renderer in a subobject that you can't get to. When that happens, you just need to use the "drag and drop" -- drag the FBX into the area of the slot builder for automated slot building.
I'm trying to create my custom slot using the slot builder but when I try to add a "Slot Mesh" it doesn't allow me to insert any model I have. I've tried with different formats: FBX, files directly from blender, OBJ, etc. I don't know if there's any special format to use for importing and use it into Slot Builder.
Steps to reproduce the behavior: