Closed danieloquelis closed 4 years ago
You probably either don't have a skinned mesh renderer on your imported object (you object needs skinning data), or you're not selecting your sub-object with the skinned mesh renderer on it. The skinned mesh renderer is the object that the slot builder is expecting.
On Tue, Jul 7, 2020 at 10:59 PM danieloquelis notifications@github.com wrote:
I'm trying to create my custom slot using the slot builder but when I try to add a "Slot Mesh" it doesn't allow me to insert any model I have. I've tried with different formats: FBX, files directly from blender, OBJ, etc. I don't know if there's any special format to use for importing and use it into Slot Builder.
- Unity Version: 2019.3.15f1
- UMA Version: 2.10
Steps to reproduce the behavior:
- Go to 'UMA/Slot Builder'
- Try to drag any model into "Slot Mesh"
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Thanks for the answer,
I'm pretty sure I've selected the sub-object but I'm not sure if It has the skinned mesh renderer.
I'll try to figure that out.
Tested working in 2.11
What does it mean to select a sub-object that contains a skin mesh renderer? I am in trouble because I have a similar problem. If you do not mind, please teach me.
Sometimes Unity hides the Skinned Mesh Renderer in a subobject that you can't get to. When that happens, you just need to use the "drag and drop" -- drag the FBX into the area of the slot builder for automated slot building.
i ran into a same issue, it's because your mesh doesn't have bones attached to it, hope this help devs in future!
I'm trying to create my custom slot using the slot builder but when I try to add a "Slot Mesh" it doesn't allow me to insert any model I have. I've tried with different formats: FBX, files directly from blender, OBJ, etc. I don't know if there's any special format to use for importing and use it into Slot Builder.
Steps to reproduce the behavior: